đ¤Characters
Begin your adventure by minting a character with $LOOT. You can select its gender and a name. Every character is created as NFT and gets a random unique avatar. The character has these attributes: level, experience, energy, item power, rarity and 10 item slots.
Level: the character's level starts at 1, with a maximum of 60.
Experience: starts at 0 and increasing by 10 after every fight. With every level increases loot bonus. Certain levels open new item slot for character. Experience needed to gain level in the table below.
1
0
0.00%
2
40
0.50%
+1 slot
3
80
1.00%
4
120
1.50%
+1 slot
5
160
2.00%
6
200
2.50%
+1 slot
7
240
3.00%
8
280
3.50%
+1 slot
9
320
4.00%
10
360
4.50%
+1 slot
11
400
5.00%
12
440
5.50%
+1 slot
13
480
6.00%
14
520
6.50%
+1 slot
15
560
7.00%
16
600
7.50%
+1 slot
17
640
8.00%
18
680
8.50%
+1 slot
19
720
9.00%
20
760
9.50%
+1 slot
21
800
10.00%
22
840
10.50%
23
880
11.00%
24
920
11.50%
25
960
12.00%
26
1000
12.50%
27
1040
13.00%
28
1080
13.50%
29
1120
14.00%
30
1160
14.50%
31
1200
15.00%
32
1240
15.50%
33
1280
16.00%
34
1320
16.50%
35
1360
17.00%
36
1400
17.50%
37
1440
18.00%
38
1480
18.50%
39
1520
19.00%
40
1560
19.50%
41
1600
20.00%
42
1640
20.50%
43
1680
21.00%
44
1720
21.50%
45
1760
22.00%
46
1800
22.50%
47
1840
23.00%
48
1880
23.50%
49
1920
24.00%
50
1960
24.50%
51
2000
25.00%
52
2040
25.50%
53
2080
26.00%
54
2120
26.50%
55
2160
27.00%
56
2200
27.50%
57
2240
28.00%
58
2280
28.50%
59
2320
29.00%
60
2360
30.00%
Energy: capped at 4, with one energy consumed per fight and replenished every 6 hours.
Item power: cumulative item power from equipped gear on character.
Rarity: improves with the majority of equipped items' rarity, influencing dungeon success chances. Base rarity is Common if number of equipped items is less than 10.
For example: Character has equipped 2 Common, 2 Uncommon, 1 Rare, 2 Epic, 3 Legendary items. His Item rarity will be "Legendary". If there are no majority, rarity will be the lowest. For example: Character has equipped 2 Common, 3 Uncommon, 3 Rare, 1 Epic, 1 Legendary items. His Item rarity will be "Uncommon". Better item rarity gives more % win chance in dungeon according to table below.
Common
0.00%
Uncommon
2.00%
Rare
4.00%
Epic
6.00%
Legendary
10.00%
Leveling beyond 20 requires a minimum character rarity, with each tier allowing progression to higher levels. Table below illustrates rarity requirements to gain experience:
Uncommon
Max lvl 30
Rare
Max lvl 40
Epic
Max lvl 50
Legendary
Max lvl 60
When you equip gear on your character it binds them to it. To remove gear from character you have to pay a small fee based on item power of item. Unequipped gear gets 24 hour cooldown and during this period you canât equip it or sell it.
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