> For the complete documentation index, see [llms.txt](https://loot-hunter.gitbook.io/loot-hunter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://loot-hunter.gitbook.io/loot-hunter/gameplay-elements/characters.md).

# Characters

Begin your adventure by minting a character with $LOOT. You can select its gender and a name. Every character is created as NFT and gets a random unique avatar. The character has these attributes: level, experience, energy, item power, rarity and 10 item slots.

<figure><img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FyqIUBl1GuEtSATDyN2uj%2Fimage.png?alt=media&amp;token=01843c19-3158-45f1-94ca-877352c5d7d8" alt=""><figcaption></figcaption></figure>

<img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FTnjnbQeopLvyZKuPGKgv%2Flevel-icon.svg?alt=media&amp;token=359a74fb-f8f4-4f24-a5af-8ccadedb42e3" alt="" data-size="line"> Level: the character's level starts at 1, with a maximum of 60.

<img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FCWPx55fsLkCSczJQpRcg%2Fxp-icon.svg?alt=media&amp;token=419b33d3-225f-45a8-9cdb-4db49c90c33c" alt="" data-size="line"> Experience: starts at 0 and increasing by 10 after every fight. With every level increases loot bonus. Certain levels open new item slot for character. Experience needed to gain level in the table below.

| Level | Experience needed | Loot bonus | Upgrades |
| ----- | ----------------- | ---------- | -------- |
| 1     | 0                 | 0.00%      |          |
| 2     | 40                | 0.50%      | +1 slot  |
| 3     | 80                | 1.00%      |          |
| 4     | 120               | 1.50%      | +1 slot  |
| 5     | 160               | 2.00%      |          |
| 6     | 200               | 2.50%      | +1 slot  |
| 7     | 240               | 3.00%      |          |
| 8     | 280               | 3.50%      | +1 slot  |
| 9     | 320               | 4.00%      |          |
| 10    | 360               | 4.50%      | +1 slot  |
| 11    | 400               | 5.00%      |          |
| 12    | 440               | 5.50%      | +1 slot  |
| 13    | 480               | 6.00%      |          |
| 14    | 520               | 6.50%      | +1 slot  |
| 15    | 560               | 7.00%      |          |
| 16    | 600               | 7.50%      | +1 slot  |
| 17    | 640               | 8.00%      |          |
| 18    | 680               | 8.50%      | +1 slot  |
| 19    | 720               | 9.00%      |          |
| 20    | 760               | 9.50%      | +1 slot  |
| 21    | 800               | 10.00%     |          |
| 22    | 840               | 10.50%     |          |
| 23    | 880               | 11.00%     |          |
| 24    | 920               | 11.50%     |          |
| 25    | 960               | 12.00%     |          |
| 26    | 1000              | 12.50%     |          |
| 27    | 1040              | 13.00%     |          |
| 28    | 1080              | 13.50%     |          |
| 29    | 1120              | 14.00%     |          |
| 30    | 1160              | 14.50%     |          |
| 31    | 1200              | 15.00%     |          |
| 32    | 1240              | 15.50%     |          |
| 33    | 1280              | 16.00%     |          |
| 34    | 1320              | 16.50%     |          |
| 35    | 1360              | 17.00%     |          |
| 36    | 1400              | 17.50%     |          |
| 37    | 1440              | 18.00%     |          |
| 38    | 1480              | 18.50%     |          |
| 39    | 1520              | 19.00%     |          |
| 40    | 1560              | 19.50%     |          |
| 41    | 1600              | 20.00%     |          |
| 42    | 1640              | 20.50%     |          |
| 43    | 1680              | 21.00%     |          |
| 44    | 1720              | 21.50%     |          |
| 45    | 1760              | 22.00%     |          |
| 46    | 1800              | 22.50%     |          |
| 47    | 1840              | 23.00%     |          |
| 48    | 1880              | 23.50%     |          |
| 49    | 1920              | 24.00%     |          |
| 50    | 1960              | 24.50%     |          |
| 51    | 2000              | 25.00%     |          |
| 52    | 2040              | 25.50%     |          |
| 53    | 2080              | 26.00%     |          |
| 54    | 2120              | 26.50%     |          |
| 55    | 2160              | 27.00%     |          |
| 56    | 2200              | 27.50%     |          |
| 57    | 2240              | 28.00%     |          |
| 58    | 2280              | 28.50%     |          |
| 59    | 2320              | 29.00%     |          |
| 60    | 2360              | 30.00%     |          |

<img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FF05qOoSzPNzJpY2EN0QU%2Fenergy-icon.svg?alt=media&amp;token=79b0283b-51d7-4379-b63e-5f6a05364c4c" alt="" data-size="line"> Energy: capped at 4, with one energy consumed per fight and replenished every 6 hours.

<img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FIHZKC7wodnsR6mdCHuwn%2Fitem-power.svg?alt=media&amp;token=3ce50551-81e6-4725-a19e-fff80f40e0f9" alt="" data-size="line"> Item power: cumulative item power from equipped gear on character.

<img src="https://3940053241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOYLnmJhWkqgWbBWALJA%2Fuploads%2FdfHXZntvrUuMKmZWFbnO%2Fstar-icon.svg?alt=media&amp;token=98327037-83d0-4b1a-a5c2-6dc2693b235c" alt="" data-size="line"> Rarity: improves with the majority of equipped items' rarity, influencing dungeon success chances. Base rarity is Common if number of equipped items is less than 10.&#x20;

For example: Character has equipped 2 Common, 2 Uncommon, 1 Rare, 2 Epic, 3 Legendary items. His Item rarity will be "Legendary". If there are no majority, rarity will be the lowest. For example: Character has equipped 2 Common, 3 Uncommon, 3 Rare, 1 Epic, 1 Legendary items. His Item rarity will be "Uncommon". Better item rarity gives more % win chance in dungeon according to table below.

| Rarity    | Added success chance |
| --------- | -------------------- |
| Common    | 0.00%                |
| Uncommon  | 2.00%                |
| Rare      | 4.00%                |
| Epic      | 6.00%                |
| Legendary | 10.00%               |

Leveling beyond 20 requires a minimum character rarity, with each tier allowing progression to higher levels. Table below illustrates rarity requirements to gain experience:

| Common    | Max lvl 20 |
| --------- | ---------- |
| Uncommon  | Max lvl 30 |
| Rare      | Max lvl 40 |
| Epic      | Max lvl 50 |
| Legendary | Max lvl 60 |

When you equip gear on your character it binds them to it. To remove gear from character you have to pay a small fee based on item power of item. Unequipped gear gets 24 hour cooldown and during this period you can’t equip it or sell it.
