👤Characters

Begin your adventure by minting a character with $LOOT. You can select its gender and a name. Every character is created as NFT and gets a random unique avatar. The character has these attributes: level, experience, energy, item power, rarity and 10 item slots.

Level: the character's level starts at 1, with a maximum of 60.

Experience: starts at 0 and increasing by 10 after every fight. With every level increases loot bonus. Certain levels open new item slot for character. Experience needed to gain level in the table below.

Level
Experience needed
Loot bonus
Upgrades

1

0

0.00%

2

40

0.50%

+1 slot

3

80

1.00%

4

120

1.50%

+1 slot

5

160

2.00%

6

200

2.50%

+1 slot

7

240

3.00%

8

280

3.50%

+1 slot

9

320

4.00%

10

360

4.50%

+1 slot

11

400

5.00%

12

440

5.50%

+1 slot

13

480

6.00%

14

520

6.50%

+1 slot

15

560

7.00%

16

600

7.50%

+1 slot

17

640

8.00%

18

680

8.50%

+1 slot

19

720

9.00%

20

760

9.50%

+1 slot

21

800

10.00%

22

840

10.50%

23

880

11.00%

24

920

11.50%

25

960

12.00%

26

1000

12.50%

27

1040

13.00%

28

1080

13.50%

29

1120

14.00%

30

1160

14.50%

31

1200

15.00%

32

1240

15.50%

33

1280

16.00%

34

1320

16.50%

35

1360

17.00%

36

1400

17.50%

37

1440

18.00%

38

1480

18.50%

39

1520

19.00%

40

1560

19.50%

41

1600

20.00%

42

1640

20.50%

43

1680

21.00%

44

1720

21.50%

45

1760

22.00%

46

1800

22.50%

47

1840

23.00%

48

1880

23.50%

49

1920

24.00%

50

1960

24.50%

51

2000

25.00%

52

2040

25.50%

53

2080

26.00%

54

2120

26.50%

55

2160

27.00%

56

2200

27.50%

57

2240

28.00%

58

2280

28.50%

59

2320

29.00%

60

2360

30.00%

Energy: capped at 4, with one energy consumed per fight and replenished every 6 hours.

Item power: cumulative item power from equipped gear on character.

Rarity: improves with the majority of equipped items' rarity, influencing dungeon success chances. Base rarity is Common if number of equipped items is less than 10.

For example: Character has equipped 2 Common, 2 Uncommon, 1 Rare, 2 Epic, 3 Legendary items. His Item rarity will be "Legendary". If there are no majority, rarity will be the lowest. For example: Character has equipped 2 Common, 3 Uncommon, 3 Rare, 1 Epic, 1 Legendary items. His Item rarity will be "Uncommon". Better item rarity gives more % win chance in dungeon according to table below.

Rarity
Added success chance

Common

0.00%

Uncommon

2.00%

Rare

4.00%

Epic

6.00%

Legendary

10.00%

Leveling beyond 20 requires a minimum character rarity, with each tier allowing progression to higher levels. Table below illustrates rarity requirements to gain experience:

Common
Max lvl 20

Uncommon

Max lvl 30

Rare

Max lvl 40

Epic

Max lvl 50

Legendary

Max lvl 60

When you equip gear on your character it binds them to it. To remove gear from character you have to pay a small fee based on item power of item. Unequipped gear gets 24 hour cooldown and during this period you can’t equip it or sell it.

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