đ¤Characters
Last updated
Last updated
Begin your adventure by minting a character with $LOOT. You can select its gender and a name. Every character is created as NFT and gets a random unique avatar. The character has these attributes: level, experience, energy, item power, rarity and 10 item slots.
Level: the character's level starts at 1, with a maximum of 60.
Experience: starts at 0 and increasing by 10 after every fight. With every level increases loot bonus. Certain levels open new item slot for character. Experience needed to gain level in the table below.
Level | Experience needed | Loot bonus | Upgrades |
---|---|---|---|
1 | 0 | 0.00% | |
2 | 40 | 0.50% | +1 slot |
3 | 80 | 1.00% | |
4 | 120 | 1.50% | +1 slot |
5 | 160 | 2.00% | |
6 | 200 | 2.50% | +1 slot |
7 | 240 | 3.00% | |
8 | 280 | 3.50% | +1 slot |
9 | 320 | 4.00% | |
10 | 360 | 4.50% | +1 slot |
11 | 400 | 5.00% | |
12 | 440 | 5.50% | +1 slot |
13 | 480 | 6.00% | |
14 | 520 | 6.50% | +1 slot |
15 | 560 | 7.00% | |
16 | 600 | 7.50% | +1 slot |
17 | 640 | 8.00% | |
18 | 680 | 8.50% | +1 slot |
19 | 720 | 9.00% | |
20 | 760 | 9.50% | +1 slot |
21 | 800 | 10.00% | |
22 | 840 | 10.50% | |
23 | 880 | 11.00% | |
24 | 920 | 11.50% | |
25 | 960 | 12.00% | |
26 | 1000 | 12.50% | |
27 | 1040 | 13.00% | |
28 | 1080 | 13.50% | |
29 | 1120 | 14.00% | |
30 | 1160 | 14.50% | |
31 | 1200 | 15.00% | |
32 | 1240 | 15.50% | |
33 | 1280 | 16.00% | |
34 | 1320 | 16.50% | |
35 | 1360 | 17.00% | |
36 | 1400 | 17.50% | |
37 | 1440 | 18.00% | |
38 | 1480 | 18.50% | |
39 | 1520 | 19.00% | |
40 | 1560 | 19.50% | |
41 | 1600 | 20.00% | |
42 | 1640 | 20.50% | |
43 | 1680 | 21.00% | |
44 | 1720 | 21.50% | |
45 | 1760 | 22.00% | |
46 | 1800 | 22.50% | |
47 | 1840 | 23.00% | |
48 | 1880 | 23.50% | |
49 | 1920 | 24.00% | |
50 | 1960 | 24.50% | |
51 | 2000 | 25.00% | |
52 | 2040 | 25.50% | |
53 | 2080 | 26.00% | |
54 | 2120 | 26.50% | |
55 | 2160 | 27.00% | |
56 | 2200 | 27.50% | |
57 | 2240 | 28.00% | |
58 | 2280 | 28.50% | |
59 | 2320 | 29.00% | |
60 | 2360 | 30.00% |
For example: Character has equipped 2 Common, 2 Uncommon, 1 Rare, 2 Epic, 3 Legendary items. His Item rarity will be "Legendary". If there are no majority, rarity will be the lowest. For example: Character has equipped 2 Common, 3 Uncommon, 3 Rare, 1 Epic, 1 Legendary items. His Item rarity will be "Uncommon". Better item rarity gives more % win chance in dungeon according to table below.
Rarity | Added success chance |
---|---|
Common | 0.00% |
Uncommon | 2.00% |
Rare | 4.00% |
Epic | 6.00% |
Legendary | 10.00% |
Leveling beyond 20 requires a minimum character rarity, with each tier allowing progression to higher levels. Table below illustrates rarity requirements to gain experience:
Common | Max lvl 20 |
---|---|
Uncommon | Max lvl 30 |
Rare | Max lvl 40 |
Epic | Max lvl 50 |
Legendary | Max lvl 60 |
When you equip gear on your character it binds them to it. To remove gear from character you have to pay a small fee based on item power of item. Unequipped gear gets 24 hour cooldown and during this period you canât equip it or sell it.
Energy: capped at 4, with one energy consumed per fight and replenished every 6 hours.
Item power: cumulative item power from equipped gear on character.
Rarity: improves with the majority of equipped items' rarity, influencing dungeon success chances. Base rarity is Common if number of equipped items is less than 10.